Tech Soft 3D Blog

Move Parts Directly in HOOPS Communicator’s 3D Player

Posted by Gavin Bridgeman on Feb 27, 2014 8:00:00 AM

A couple of weeks ago, we released HOOPS Communicator 2.10, which features some interesting new enhancements, most notably to the 3D player’s API. Back in HOOPS Communicator 2.0, we added the ability to connect external information to 3D data through a mapping table at conversion time. This API provided an ID for each and every part in an assembly, which initially developers used for simple things like highlighting, hiding and isolating parts. 

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Topics: Hoops Communicator, 3D Player

Connecting CAD Assets to Business Intelligence in HOOPS Communicator

Posted by Gavin Bridgeman on Nov 18, 2013 9:12:00 AM

Many of you may have read The Lean Start-up by Eric Reis, a book that has become almost a manifesto for many companies, particularly technology companies. Basically, the premise is that you start with an assumption or hypothesis. Next you think about how you can test that hypothesis, then determine what you need to build in order to learn whether you were right (also known as a Minimum Viable Product).

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Topics: Hoops Communicator, Cloud

Deciding between WebGL, Mobile Apps, or Server-side Rendering to Deliver 3D Content

Posted by Gavin Bridgeman on Nov 12, 2013 9:00:00 AM

There’s a major shift in 3D as companies move to cloud and mobile solutions. And even though we live and breathe the complicated world of 3D, nobody has a crystal ball. Nevertheless, here are my thoughts about what I see happening with the different approaches and challenges to viewing 3D data on modern platforms.

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Topics: Hoops Communicator, Product News, WebGL, Cloud, mobile, Server side rendering, Industry Insight

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